
To see a company who has had nothing but negative press over the past year over rampant sexual harrassment and just general poor workplace issues push this predatory game out as their first offering since the MS acquisition and the supposed imprivement in policy at HQ is tone deaf at best. The wealth inequality in the world is infuriating and that has been exasperated by the last two years of a pandemic.
Path of Exile Mobile: (free) Not many details on it yet, but probably will be very similar to Path of Exile PC.Įxtremely immpressed with the decision of the staff to drop the game. Torchlight Infinite: (free) Seemed to not be very P2W in beta. It's not a finished game yet, still in very active development. Vengeance ($3.50): Has a Torchlight kinda feel to it.
Titan Quest ($8 for base game, $20 for base game + ALL DLC): It's Titan Quest from PC, but on mobile. Doesn't have much build customization, kind of simple. Eternium: Has a gimmick of using gestures to use your abilities. Raziel: Top tier graphics like this, kinda pay to win (less than D:I). Can only buy cosmetics, pets, and storage. AnimA: Plays more similarly to Diablo 1/2. If you just want the core Diablo loot experience then you have options: How is this mess supposed to keep players, f2p or whale, engaged over time? :/īut yeah on mobile you're kinda screwed if you wanna play something with this sorta gameplay.ĭepends on how much you care about the open world/raids aspect of it. Pay 5-6 figures to build a "competitive" char from the few building blocks presented to shit on weaker players in pvp or compete with identically equipped chars of other big spenders.
We now have the choice of either endlessly running the same content again and again, waiting for enough high stat items (CR) to drop to be able to run said content on a higher difficulty, where the same items will drop again with slightly higher rolls, or No depth to itemization at all, everything below legendary = always trash, everything below triple attribute = trash, modifiers barely matter at all No gear crafting, no chase items or super rare expensive / build-altering drops, no p2p trade system
No depth in character building, skill system or gameplay Extremely stingy with premium currency, to the point some of it is impossible to get without directly paying for it